Editing waypoints

Edit mode, repositioning, renames, colors, radii, temp waypoints, and inserting mid-route.

Learn to easily edit routes with Edit Mode.

Edit mode

Edit mode is a dedicated state for working on the active route. Bind Toggle Edit Mode (or Enter / Exit Edit Mode) in Controls, or run /wp edit mode.

While in edit mode:

  1. Look at a waypoint to highlight it.
  2. Use the Add Waypoint Where Looking keybind to place new waypoints exactly where you’re aiming.
  3. Reposition waypoints by clicking to pick up, and then place it somewhere else.

The group editor

Press U and open any group for the full editor: reorder waypoints, rename them, recolor them, tweak radii, and delete, all with live preview in the world behind the GUI.

These same edits work from chat. Commands like /wp add and the ones below target the first active route in your current zone. Check /wp list first if more than one route is active.

/wp waypoint move <n> here               move waypoint n to where you stand
/wp waypoint move <n> at <x> <y> <z>     move it to exact coordinates
/wp waypoint rename <n> <name>           rename waypoint n
/wp waypoint color <n> <hex>             recolor waypoint n
/wp waypoint radius <n> <blocks>         set a custom reach radius
/wp insert <n> [name]                    insert at your position
/wp insert <n> at <x> <y> <z> [name]     insert at exact coordinates
/wp remove <n>                           remove waypoint n

Waypoint numbers are one-based. Use the numbers shown by /wp list.

Subwaypoints

Subwaypoints are child markers attached to the waypoint above them: small highlights like “look here” that aren’t a step in the route, just a guide.

  • Shift-right-click a waypoint in the group editor to make it a subwaypoint of the one above.
  • Or select Subwaypoint in the add-waypoint screen. You can also use /wp sub <n> to toggle a waypoint and /wp tiny <n> for the small style.
  • Small subwaypoints render as a tiny 1/16-block cube with precise sub-block placement.

In sequenced routes, subwaypoints appear with their parent waypoint. The Keep subwaypoints until next waypoint setting can keep them visible until the next main waypoint; it is enabled by default.

Temporary waypoints

Need a marker for right now, not forever?

  • Add Temp Waypoint at Player keybind, or /wp addtemp at <x> <y> <z> for exact coordinates.
  • Temp waypoints expire on a timer, when you reach them, or when you leave the server. Your choice in settings.
  • Coordinates pasted in chat become clickable, and can auto-create temp waypoints if you enable it.