Changelog

Full release notes for every version. Sourced from GitHub Releases.

Waypointer 1.8.4 Latest

Added

  • Added importing image files into the waypoint painter.
  • Added route timers and personal bests.
  • Added "Mine to Skip" condition for dungeon waypoints.
  • Added /wp skip, /wp unskip, and an "Unskip Waypoint" keybind.
  • Added indices for routes, shown in the editor (enable in settings), to be used in commands.
  • Re-added route-editor up/down controls.

Changed

  • Relicensed Waypointer as GPL-3.0-only!
  • Simplified "create waypoint where looking" keybinds.
  • Subwaypoints are now visible until the following main waypoint by default.
  • Lowered the default waypoint opacity from 80% to 50%.
  • /wp debug now has much more diagnostic information and can be redacted if you want.
  • Updated config WPC: code version to v2. Older versions cannot import v2 codes; newer versions remain compatible with v1.
  • Dungeon room routes now preserve their shown/hidden state and automatically surface and highlight the current room.

Fixed

  • Fixed dungeon room route sync.
  • Fixed subwaypoint deletion.
  • Fixed dungeon tracer fallback when waypoint pathfinding fails.
  • Fixed opacity inconsistencies with waypoints.
Waypointer 1.8.3

Added

  • Waypoint painting! You can paint a waypoint to change its appearance/16x16 texture in game.
You can paint waypoints per-route, globally, or use the defaults if you wish.
  • Labels to settings inputs for more clarity when navigating
  • Scroll over coordinate boxes to change their values by +1/-1 for quick edits
  • New waypoints will now have clickable chat messages to send them in all/party chat, toggleable in settings

Fixed

  • Waypoints would render behind entities, such as players/maps
  • 100% opacity wasn't actually 100%
  • Fixed overflowing toast for importing waypoints and made the message more simple
  • Fixed 'Pick Route' confirmation text in the delete route button not fitting
Waypointer 1.8.2

This release simply fixes a committing issue with 1.8.1, and contains missing features that were meant for 1.8.1.

Waypointer 1.8.1

Added

  • Entirely new waypoint/settings/all GUIs, far simpler and cleaner.
  • New v9 codec -- even smaller codes!
  • New setting to disable text shadows on waypoint labels for better performance

Changed

  • Improved performance.
  • Redesigned API to be much nicer
  • Improved performance tester
  • Fixed some issues with how Waypointer handles secrets in dungeons
  • Removed github update checker

Fixed

  • Fixed some dependency issues

v8 → v9 improvement across 300+ routes

302 routes & 31,418 waypoints for both codecs.

What improved Legacy v8 Production v9 Improvement
Total compressed route data 147,056 B 73,073 B 50.3% smaller
Average exported command 610 B 306 B 49.8% smaller
Typical route (median) 232 B 123 B 47.0% smaller
Large route (P95) 1,197 B 759 B 36.6% smaller
Routes fitting one chat message 185/302 225/302 40 more routes
Total 256-byte chat messages needed 846 529 317 fewer messages
Routes where v9 produced a smaller command 301/302 99.7% of routes

v9 cuts the typical export roughly in half and lets 40 additional routes fit into a single chat message.

Waypointer 1.8.0

Waypointer 1.8.0-beta (Minecraft 26.1.2 and 26.2)

This is Waypointer’s largest update yet. It adds the first beta version of Dungeon Routes, support for Minecraft 26.1.2 and 26.2, major route editor upgrades, shorter and safer share codes, broader import/export compatibility, config sharing, new visual settings, improved commands, and many fixes.

Dungeon Routes are still in beta. Issues are most likely around room detection and orientation!

Please report any unexpected behavior on the Issues page.

Highlights

  • Added beta Dungeon Routes with automatic Catacombs room detection and room-specific progression.
  • Added separate support for Minecraft 26.1.2 and 26.2.
  • Added route creation and editing for zones and dungeon rooms outside of hypixel
  • Added shorter and safer Waypointer share codes.
  • Added current import/export support for several popular waypoint mods.
  • Added config sharing with WPC: codes.
  • Rebuilt the main Waypointer GUI, route editor, export screen, and settings screen.
  • Added Edit Mode, tiny subwaypoints, route connector lines, and dungeon pathfinding.
  • Removed owo-lib as a dependency.

Added

Dungeon Routes

  • Added beta Dungeon Route support.
  • Added recognition data for all 140 Catacombs rooms.
  • Added automatic room orientation and origin detection.
  • Added manual room rotation commands:
    • /wpd rotate nw
    • /wpd rotate ne
    • /wpd rotate sw
    • /wpd rotate se
    • /wpd rotate auto
  • Added a Dungeon Rooms section to the main Waypointer GUI.
  • Added room-local dungeon routes.
  • Added dungeon route sharing with WPD: codes.
  • Added dungeon route importing for:
    • Waypointer WPD: codes.
    • Waypointer dungeon room JSON.
    • SecretRoutes routes.json.
    • Odin waypoint-pack JSON.
    • Odin Base64+GZIP share strings.
  • Added SecretRoutes conversion.
    • Secret positions become ordered route waypoints.
    • Etherwarp, stonk, Superboom, lever, ender-pearl, bat, item, interact, and exit actions are converted where possible.
  • Added Odin route conversion.
  • Added a one-click community route installer.
    • Available through /wpd routes download. (Note: These probably do not convert properly. Looking for a community-made route pack! Will credit in the official mod, of course.)
    • Route source attribution is shown.
  • Added automatic dungeon route progress.
  • Added commands for manually advancing, completing, and resetting dungeon routes.
  • Added an optional ground path to the active dungeon waypoint.
  • Added optional dungeon diagnostics to help report room-detection and route-progression problems.

Route management

  • Added offline route creation
  • Added route previewing and editing outside Hypixel
  • Added offline dungeon room route creation.
  • Added a complete selectable zone list.
  • Added Safari and Torrhus Canyon mappings
  • Added Lotus Atoll and current Crystal Mineshaft variants to the zone list.
  • Added route search.
  • Added route multi-selection.
  • Added Shown and Hidden controls to route rows.
  • Added Hide All.
  • Added double-click route editing.
  • Added automatic Route N naming using the lowest unused number.
  • Added clearer guidance for empty routes.
  • Added route and waypoint counts to route-selection screens.

Edit Mode and route editing

  • Added Edit Mode for moving waypoints directly in the world.
  • Renamed “Reposition Mode” to “Edit Mode.”
  • Added optional Edit Mode sounds.
  • Added an optional persistent EDIT MODE HUD indicator.
  • Added keybinds for:
    • Add Subwaypoint Where Looking.
    • Add Small Subwaypoint Where Looking.
    • Go Back Waypoint.
    • Enter Edit Mode.
    • Exit Edit Mode.
    • Toggle Edit Mode.
  • Added tiny subwaypoints.
    • Support precise 1/16-block placement.
    • Small and filled styles can be selected independently.
  • Added an information hover (i) explaining the route editor’s controls.
  • Added more command-based route and waypoint editing.
    • Move and insert waypoints.
    • Rename waypoints and routes.
    • Change colors and radii.
    • Change subwaypoint styles.
    • Change route zones and modes.
    • Enable or disable routes.
    • Configure skip-ahead.
    • Change route color modes.
  • Added /wp route as the primary route command.
    • /wp group remains available as a compatibility alias.
  • Added /wp skipto.
  • Added /wp reset.
  • Added /wp editmode and /wp edit mode.

Share codes and config sharing

  • Added Waypointer codec v8.
    • Route codes are shorter than in Waypointer 1.7 (wow)
    • Current codes can detect corruption or accidental modification.
    • Invalid or unexpectedly large codes are rejected safely.
  • Added better subwaypoint sharing.
    • Small and filled subwaypoint styles are preserved.
    • Precise 1/16-block subwaypoint placement is preserved.
  • Restored importing of old v1 Waypointer codes.
  • Waypointer now imports route codes from every codec version from v1 through v8.
  • Added support for importing codes copied from Markdown code blocks.
  • Added config sharing with WPC: codes.
    • Requires confirmation before replacing the current settings.

Import and export compatibility

  • Added current Skyblocker V1 import and export.
  • Added current Skytils support.
  • Added current SkyHanni ordered-route JSON support.
  • Added Soopy V1 share-code importing.
  • Added Firmament absolute waypoint-share importing.
  • Added generic JSON waypoint importing.
  • Added export targets for:
    • Waypointer.
    • Skyblocker.
    • Skytils.
    • SkyHanni.
  • Added route selection to the export screen.
  • Added warnings when the selected export format cannot preserve a feature.
    • For example, subwaypoints may become normal waypoints in another mod.
  • Added clearer errors when another mod’s format cannot represent a route’s zone.
  • Added export labels.
  • Added character-count and chat-fit warnings.
  • Added a scrollable export preview.

Settings and visuals

  • Added a completely rebuilt settings screen.
    • Waypoints.
    • Labels.
    • Tracers.
    • Beacon Beams.
    • Routes & Progression.
    • Dungeons.
    • Chat.
    • Sharing.
    • System.
  • Added settings search.
  • Added collapsible settings that depend on another option.
  • Added indicators for modified settings.
  • Added individual setting reset buttons.
  • Added Minimal, Default, and Everything presets.
  • Added confirmation for Disable All and Reset to Defaults.
  • Added a built-in performance test.
    • Tests Waypointer with a large temporary route.
    • Measures the impact of individual visual features.
    • Restores the previous settings and removes the test route afterward.
    • Produces a copyable performance report.
  • Added route connector lines.
  • Added a route-line color setting.
  • Added waypoint label scale.
  • Added waypoint label height.
  • Added an option to hide labels near the player without hiding the waypoint itself.
  • Added sharp waypoint edges.
  • Added vanilla-textured beacon beams.
    • The simpler flat beam remains available as a more performant option.
  • Added a default color for new waypoints.
  • Added imported-route color options:
    • Use one configured color.
    • Create an automatic gradient.
    • Keep the imported colors.
  • Added a default imported-route color.
  • Added Only skip to visible waypoints.
  • Added contributor badges in chat and the player list. (Currently only me, Babbur)
    • Can be disabled in Settings.
  • Added manual update checks and verified update downloads from Settings.
    • Restarting Minecraft is still required after downloading an update.

Commands and chat

  • Reworked /wp help into topic-based pages with examples.
  • Added clearer command suggestions for waypoints, routes, zones, modes, insertion positions, colors, and subwaypoints.
  • Added more useful /wp debug information
  • Changed chat imports to use short clickable handles instead of placing an entire route code inside a command.
  • Added better feedback after importing through a command.

Changed

Compatibility and requirements

  • Updated Waypointer from Minecraft 1.21.11 to Minecraft 26.1.2 and 26.2.
  • Minecraft 26.1.2 and 26.2 now receive separate jars.
  • Updated the required Java version from 21 to 25.
  • Updated the minimum Fabric Loader version from 0.18.2 to 0.19.3.
  • Changed Hypixel Mod API from optional to required.
  • owo-lib is no longer required.
  • Documented more lenient minimum Fabric API versions:
    • Minecraft 26.1.2: 0.145.4+26.1.2 or a newer compatible 26.1.2 release.
    • Minecraft 26.2: 0.147.1+26.2 or a newer compatible 26.2 release.
  • Hypixel Mod API 1.0.2 or newer is required.

Main GUI and editor

  • Reworked the main Waypointer GUI for larger route collections and dungeon room routes.
  • Reorganized the GUI to fit correctly at GUI scales 4 and 5.
  • Moved Settings into the main header.
  • Moved Delete to the end of the action row.
  • Made empty zones less visually prominent.
  • Kept Dungeon Rooms visible when installed secrets are available.
  • Changed user-facing “group” terminology to “route.”
  • Reworked short editor layouts to prevent controls from overlapping.
  • Changed static route color mode so it recolors existing and newly added waypoints.
  • Changed temporary waypoint durations from minute-only values to second precision.
    • Existing settings are migrated automatically.
  • Changed the default maximum number of visible labels to 32 for better performance with large routes.
    • Setting it to 0 still allows unlimited labels.
  • Changed the GUI key so it can hide and resume the current Waypointer screen.
  • Only the main Waypointer GUI key is bound by default.
    • Route-changing keybinds must be assigned manually.
  • Changed Crystal Mineshaft variants to share one Mineshaft: Crystal route section.
  • Zone IDs are now handled case-insensitively.

There's probably more but I'm bad at doing changelogs because I don't break my commits up enough.

Requirements

  • Minecraft 26.1.2 or 26.2.
  • Java 25 or newer.
  • Fabric Loader 0.19.3 or newer.
  • Fabric API:
    • Minecraft 26.1.2: 0.145.4+26.1.2 or a newer compatible 26.1.2 version.
    • Minecraft 26.2: 0.147.1+26.2 or a newer compatible 26.2 version.
  • Hypixel Mod API 1.0.2 or newer.

Beta notes

  • The bundled 140-room catalog contains room recognition data, shapes, and room information. It does not contain secret routes by default!
  • Dungeon Routes remain in beta, especially:
    • Room identification.
    • Room orientation.
    • Multi-part and L-shaped rooms.
    • Automatic secret triggers.
    • Green-checkmark syncing.
    • SecretRoutes and Odin imports.
    • WPD: sharing.
    • Community route downloads.
  • Please include /wp devmode report output when reporting room-detection problems where possible.
Waypointer 1.8.0 Beta Beta

Waypointer 1.8.0-beta (MC 26.1.2)

This is Waypointer's largest update yet. It adds the first beta version of Dungeon Routes, major editor upgrades, shorter codes, better exporting, config sharing, new visual settings, better commands, and a lot of fixes.

I am marking this as beta because Dungeon Routes are still being tested. Issues are expected, especially with dungeon room detection, route syncing, importing/exporting, and waypoint triggers.

Please report any weirdness on the Issues page.

Added

  • Added beta Dungeon Route support.
    • Waypointer can now recognize rooms and show room-specific routes when you enter a detected room.
    • Dungeon routes can use stand, interact, chest, lever, Superboom, item, bat, and chat-based progress triggers.
    • Dungeon room routes can be imported and exported with WPD: codes.
  • Added Catacombs room recognition data for 140 rooms.
  • Added dungeon floor detection for F1-F7 and M1-M7.
  • Added a dungeon path option that can draw a path toward the active dungeon room waypoint.
  • Added Edit Mode for moving waypoints in-world.
  • Added keybinds for:
    • Add Subwaypoint Where Looking
    • Add Small Subwaypoint Where Looking
    • Go Back Waypoint
    • Enter, Exit, and Toggle Edit Mode
  • Added tiny subwaypoints with precise 1/16-block placement.
  • Added an info button in the route editor explaining the controls.
  • Added route multi-select, route search, shown/hidden route chips, and Hide All.
  • Added Waypointer codec v7 for shorter share codes and better subwaypoint sharing. Older Waypointer codes still import.
  • Added config sharing with WPC: codes.
  • Added export targets for Skyblocker, Skytils, and SkyHanni.
  • Added export labels, route selection, fit warnings, and “copy as code block” in the export screen.
  • Added contributor badges in chat and the player list, with a setting to turn them off.
  • Added route connector lines and route line color settings.
  • Added settings for label scale, hiding labels when near, sharp waypoint edges, beacon textures, and dungeon path color.
  • Added a verified update download button. It still requires restarting Minecraft.
  • Added much more useful debug information for routes, dungeons, zones, and recent Waypointer events.

Changed

  • Updated Waypointer for Minecraft 26.1.2.
  • Updated requirements to Fabric Loader 0.19.3+ and Java 25.
  • Reworked the main Waypointer GUI and route editor for larger route lists and dungeon room routes.
  • Reworked /wp help into topic-based pages with examples.
  • Renamed “Reposition Mode” to “Edit Mode”.
  • The GUI key can now hide and resume Waypointer screens instead of always reopening from scratch.
  • Adding a waypoint no longer forces the route into static mode.
  • Imported routes can now use a default color mode: one color, gradient, or keep imported colors.
  • Chat imports now use short click handles instead of stuffing huge route codes into commands.
  • Command imports now show feedback with an [Open] link instead of forcing the GUI open.
  • Dungeon room routes now use normal Waypointer route rendering/progress instead of the old dungeon-only highlight system.
  • Crystal Mineshaft variants now share one route bucket.
  • Update checking/downloading is stricter about release assets and jar metadata.

Fixed

  • Fixed exported subwaypoints losing small/filled style or precise placement.
  • Fixed older v1 Waypointer codes importing again.
  • Fixed several pasted-code issues caused by formatting, whitespace, or chat text around imports.
  • Fixed duplicate auto-added chat temp waypoints from repeated chat delivery.
  • Fixed static route progress and reached-waypoint hiding around subwaypoints.
  • Fixed skip-ahead jumping to future dungeon stand/interact triggers.
  • Fixed completed dungeon room routes looping instead of hiding until reopened.
  • Fixed Catacombs floor detection when Hypixel only reports a generic dungeon location.
  • Fixed dungeon room orientation and origin issues for Odin-style room layouts, including L-shaped rooms.
  • Fixed unwanted room switching when standing above a room.
  • Fixed route progress surviving room match/unmatch transitions.
  • Fixed overly loose chat and Superboom dungeon trigger matching.
  • Fixed route editor Escape behavior while renaming or editing text fields.
  • Fixed color picker layout overlap.
  • Fixed debug cleanup so it does not remove user routes by mistake.

Removed

  • Removed the old demo/seed dungeon room route.
  • Removed old dungeon-only highlight rendering.
  • Removed old dungeon-only render settings that no longer apply.
  • Removed user-facing “Reposition Mode” wording.
  • Removed the old behavior where command imports automatically opened the editor.
Waypointer 1.7.0

Waypointer 1.7.0 (MC 1.21.11)

This update focuses on making routes easier to work with, fixing import errors, making settings less annoying, and improving performance. Please report any weirdness with search, imports, settings, or render performance on the Issues page!

Added

  • Added a search bar to the routes GUI.
  • Added settings search.
  • Added clearer route progress text in the route list, group editor, and current waypoint labels.
  • Added stress testing buttons to the debug screen for testing huge routes and live render overlays.
  • Added an 'Other' settings page for miscellaneous settings and bulk actions.
  • Added a 'Disable All' button for turning off settings, with confirmation before it changes anything.
  • Added a 'Reset to Defaults' button for settings, with confirmation before it changes anything.
  • Added a 'Show route progress' setting under Routes

Changed

  • Imports are more forgiving when pasted with extra chat text, Minecraft formatting, invisible characters, or whitespace inside codes.
  • Debug reports now include far more information.
  • Zone names should look cleaner when an imported or unknown zone id is weirdly duplicated.
  • Settings tooltips are shorter and focus on what the setting does.
  • Tooltip wrapping writing cleaned up
  • Settings search no longer has a hover tooltip.
  • Hypixel Mod API is now treated as the zone source.
  • Rendering does less work when marker or tracer opacity is set to 0.
  • Huge routes should do less label text work while rendering.
  • Repeated shader compatibility checks are cached during rendering.
  • Route progress label is now more consistent and the look is better

Fixed

  • Imports now reject bad codes with better errors.
  • Fixed settings search sometimes only accepting characters every so often.
  • Fixed progress display around static routes, completed routes, and subwaypoints.
  • Fixed a few tiny color clamping and layout edge cases while touching the screens.
  • Fixed debug render estimates so 0 opacity marker settings report zero marker vertices.

Removed

  • Removed 'Always use scoreboard for zone detection' since Hypixel Mod API is now required.
v1.6.1

Waypointer 1.6.1 (MC 1.21.11)

This release has some slight tweaks. Thanks rainebowbit for your help. And complaining.

Added

  • Setting to make temporary waypoints expire after duration, 1 minute by default, on by default
  • Setting to make waypoints hide/reappear when near. 5 blocks by default, setting off by default.

Changes

  • Auto add chat waypoints is now OFF by default
v1.6.0

Waypointer 1.6.0 (MC 1.21.11)

This update focuses on subwaypoints, new UI changes, and more customization. Please report any weirdness with imports, subwaypoints, or route progress on the Issues page!

Added

  • Added subwaypoints. Shift-right-click a waypoint in the group editor to make it attached to the waypoint above it.
    • Subwaypoints only show while their parent waypoint is active in sequenced routes, so you can mark little highlights without changing the actual route order.
  • Shift left clicking on a waypoint now enters Reposition mode. Left on a block to set the new position of the waypoint.
  • Added a dedicated Temporary section at the top of the main GUI, with a green accent so chat/temp waypoints are easier to separate from real routes in GUI.
  • Added a Visuals setting to scale waypoint text with distance. It is off by default.
  • Added more performance-focused settings for dense routes, including label caps and static marker render distance.
  • Added Waypointer codec v5. Routes become even shorter (very slightly), support Subwaypoints, and fix an issue with commas in exports, while still importing older Waypointer codes.
  • Added colorization to waypoint names. You can use ampersand-based color codes (e.g. &b&lName) to multi-color names of waypoints.
  • Added blacklisting users when sending coordinates. A red [B] will appear next to coords. Temp waypoints are not created from coords sent by blacklisted users.

Changed

  • The group editor now visually connects waypoint colors in the list, with subwaypoints shown as green branches instead of dash prefixes.
  • Temporary waypoints from chat now use names like From [MVP++] Babbur, while keeping the sender's rank/name colors.
  • Tons of UI/UX improvements, especially in writing and button names.

Fixed

  • Formatting issues with chat waypoints
  • Commas exporting causing false 'advertising' block
v1.5.2

Waypointer 1.5.2 (MC 1.21.11)

Added

  • Added waypoint editing (thanks amelia for suggestion)
  • Added waypoint editing to api
  • Added setting to put waypoints below player (thanks amelia for suggestion)
  • Adding a waypoint in the Group GUI now adds the waypoint immediately after your selected waypoint, which allows you to put waypoints in the middle of a route for example.
  • Improved some buttons in the GUIs and some of the descriptions

Fixed

  • Fixed compatibility with shaders, (experimental), ((not pretty))
  • Fixed waypoint skip ahead setting not working (thanks amelia for finding this)

Removed

  • Removed the Route Sorting button. It was literally useless.
  • Colors no longer are exported by default.
v1.5.1

Fixes

  • Fixed bug where creating a waypoint would send coords in chat that would be formatted, triggering a temporary waypoint to be made by detecting chat coordinates, then making two waypoints. Yes, it was annoying enough that I pushed a release just for this.
v1.5.0

This is waypointer's largest update. Please report any issues you find on the Issues page! Thank you all for using :)

Added

  • Export support for different mods. You can share waypoints with Skyblocker, Skytils, and SkyHanni users who have not been enlightened by Waypointer.
  • v1 of the Waypointer API. This allows other mod developers to use Waypointer for things like burrows, mineshafts, and other route/overlay features.
  • New control to create a named waypoint.
  • Added setting to put beacon beams on waypoints
  • Performance page in the settings menu, with controls for features that may improve performance at the cost of visuals.
  • Performance debug page.
  • Export all routes in a zone at once, with checkboxes for which routes to include.
  • Temp waypoint focus mode (Focuses on one specific waypoint -- useful when asking for coords)
  • Label height offset setting.

Fixed

  • /wp not showing suggestions properly.
  • Waypoint labels moving very choppily when sprinting.
  • Tracer origin is now completely still on the crosshair when sprinting. No more violent shaking.
  • Fixed new waypoints sometimes not displaying in the world.
  • Fixed new waypoints getting instantly skipped or marked reached.
  • Fixed named waypoint keybind using the wrong position if you moved while typing.
  • Fixed Waypointer chat feedback creating duplicate temp waypoints.
  • Fixed chat import detection being tied to coordinate detection.
  • Fixed older 1.4.x Waypointer share codes not importing correctly.
  • Fixed static route progress resetting badly when adding waypoints.

Changed

  • Bumped codec version to v4. Made some changes so sharing over Discord and in-game is better. All previous versions should still be compatible.
  • Creating waypoints now turns the route static so your waypoint does not skip when you stand near it.
  • Waypoints now load sequenced by default.
  • Paginated settings menu. It was getting big.
  • New message when creating waypoints.
  • Waypoint text color matches the waypoint by default for fun.
  • Improved the writing for some settings.
  • Changed default route import name.
  • Export options are now more detailed, with toggles for names, colors, radii, group settings, and labels.
  • Share-code exports now default to smaller payloads.
  • Export size text is clearer about whether a route fits in chat or commands.
  • Static routes can now hide reached waypoints until the full route cycle is done.
  • Static routes hide tracers by default to reduce clutter.
  • Cleaned up dead/inefficient code throughout the codebase. Hopefully this did not break anything. Please create an issue if it does.

Performance

  • Large routes should run much better, especially Crystal Hollows-style imports.
  • Proximity checks now avoid scanning every waypoint every tick.
  • Added settings to cap waypoint labels and limit far-away static route rendering.
  • Labels are prioritized nearest-first when a label cap is set.
  • Reduced repeated work in sidebar and label rendering.
  • Reduced disk-saving during bulk imports, edits, and config changes.
v1.5.0-beta Beta

This is Waypointer's first beta release! I marked it as beta because I want some time to test these changes before releasing, but everything seems to work fine on my end. I marked this release as beta because it has the largest code change (I believe) out of any update pushed. If you find any problems, PLEASE report them on the issues page! Thank you!

Added

  • v1 of the Waypointer API -- this allows other mod developers to utilize Waypointer, for things like burrows, mineshafts, etc.
  • Added beacon beam waypoint setting
  • Paginated settings menu (it was getting big)
  • Bumped codec version to v4. Made some changes so sharing over discord and in-game is better. All previous versions (should) still be compatible.
  • New message when creating waypoints
  • New control to create a named waypoint.

Fixes

  • /wp not showing suggestions properly
  • Waypoint levels moving very choppily when sprinting

Changes

  • Creating waypoints now turns the route static so that your waypoint doesn't skip when you stand near it.
  • Tracer origin now is completely still on the crosshair even when sprinting (no more violent shaking)
  • Waypoint text color matches waypoint by default for fun
  • Cleaned up dead / inefficient code throughout codebase. Hopefully this didn't break anything -- please do create an issue if it does!!
v1.4.1

Added

  • V3 codec. Even shorter export strings! (~13.7% smaller, tested)
    • Note: This may introduce bugs with some Zones, because there is now an internal map of all the zone IDs (credit to Skyblocker!) If there are any issues, please report them on the Issues page.
    • The mod has 100% compatibility with existing V2 strings. If any don't work, please report it on the issues page.
Codec V2 vs. V3 size

Codec V2 string [939 chars]

Same export in V3 [810 chars]

~13.7% decrease!
  • New "Hide reached static waypoints" setting (disabled by default) -- hide static waypoints that you go near. When you hide all static waypoints in a group, they all reset and show again.

Fixed

  • /wp command not showing suggested arguments

Changed

  • Static waypoints no longer dim when going near
v1.4.0

Game version: 1.21.11

Added:

  • Support for Skytils waypoint import
  • Export screen with labels, preview, size checks, and granular export settings
  • Option for waypoint text to inherit waypoint color
  • Main GUI shows whether a group is sequenced or static
  • Chat and command support for importing Waypointer share codes
  • [Not Ready] Started work on Dungeons support

Fixed:

  • Tracer line moving weird with view bobbing
  • /wp import not importing from clipboard properly
  • Main waypoint screen layout looking weird on
  • Group edit tooltips are shorter

Changed:

  • Export defaults now prioritize short share text: names, colors, radii, and waypoint flags are off by default
  • Group metadata remains enabled by default so route behavior survives import
  • Export option hover text is clearer while keeping compact button labels
  • Imported routes now default to sequence mode

Performance Fixes:

  • Reduced tracer render allocations while preserving crosshair anchoring
  • [Not Ready] Reduced dungeon highlight render allocations by reusing transformed render boxes
  • [Not Ready] Added non-allocating dungeon coordinate transforms for render hot paths

Experimental support for dungeon rooms is a work in progress.

v1.3.0

What's new in 1.3.0

  • Codec updated to v2. Now uses a base-85 ASCII alphabet to prevent codes from disappearing when they'd exceed Minecraft's 256-byte command cap. Shared routes carry ~37% more data in the same chat command. (v1 codes from older versions will no longer decode.)
  • Tracer no longer renders on static waypoints. Tracer lines now only show on sequence-mode groups where they actually help.
  • Global "render all waypoints" toggle removed. Waypoint rendering is now configured per group, so hiding one group doesn't interfere with another.
  • UI improvements with exporting. The export screen now shows a plain-language fit summary. "OK to send in a command", "Paste it straight into chat instead", or "Too long for chat and commands" so you know before you paste whether a route will actually go through.
  • UI improvements with tooltips and information. Config screen rows have tooltips explaining what each toggle does.
  • Fixed a coordinate parser bug that dropped thousands-separated numbers from detected chat coords (closes #3).
v1.2.1

Fix

This is a minor patch fixing a crash that occurred when switching from filled waypoints to outlined. (fixes #5)

v1.2.0

Added

  • Feedback in the settings menu for importing
  • Codec now correctly identifies malformed waypoint code
  • Configuration setting for disabling auto skip on waypoint creation
  • Temporary waypoints now add to a dedicated Temp group in the given server

Fixed

  • Performance issues
  • Waypoint skip setting not working2
v1.1.0

Added

  • Glacite Mineshaft support
  • "Unknown Mineshaft" zone for when the variant can't be identified
  • Fixed many island zones not detecting proper name (notably, galatea)
  • Color picker for individual waypoints and group gradients
  • Temporary waypoints (time-based, until reached, or until leaving the server) + keybind
  • Tracer can now inherit the current waypoint's color
  • Box style setting: filled, outlined, or filled + outlined
  • Label backdrop toggle
  • "Only render nearby waypoints" setting (previous / current / next)
  • Toggle for the skip-waypoint keybind
  • Toggle for proximity skip-ahead
  • GitHub update checker with an in-chat notice (No auto-update)

Fixed

  • Waypoints rendered on non-Hypixel-Skyblock servers
  • Some routes didn't activate because the island name didn't resolve